AI Insights · Timothy · April 2024
Top 5 High Fantasy Games in Italy Q1 2024: Unified Platform Performance
Discover the performance trends of the top 5 high fantasy games in Italy for Q1 2024, including download rates, revenue, and active user metrics.
In Q1 2024, the top 5 high fantasy games on a unified platform in Italy showcased diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during the quarter, based on data from Sensor Tower.
Akinator, published by Elokence, saw its weekly revenue fluctuate, starting at around $74 and dipping to $24 in late January, before recovering to peak at $88 in mid-March. Weekly downloads showed an upward trend towards the end of the quarter, reaching nearly 19.1K in the last week of March. Active users also increased steadily, climbing from approximately 150K in early January to nearly 139K by the end of March.
Clash Royale from Supercell experienced a decline in weekly revenue, from $186K at the start of January to approximately $58K by the end of March. Weekly downloads followed a similar downward trend, decreasing from 18.6K to 11.9K. Active users dropped significantly, starting at around 3.3M and ending the quarter at approximately 2.5M.
Hero Wars: Alliance, developed by Nexters Global LTD, had a stable revenue pattern, with a peak of about $43K in late January and ending the quarter at $43K. Downloads, however, saw a sharp decline from 18.8K at the beginning of January to just over 4.5K by late March. Active users also decreased, from nearly 59K in early January to about 48K at the end of March.
Total Battle: Strategy Game by Scorewarrior showed strong revenue performance, peaking at around $70K in early March and ending the quarter at approximately $59K. Downloads started at 19.8K in the first week of January and dropped to about 8.6K by the last week of March. Active users remained relatively stable, fluctuating between 56K and 73K throughout the quarter.
Lords Mobile: Kingdom Wars from IGG.COM reported steady weekly revenue, peaking at $108K in late February and ending at around $65K in March. Downloads saw a notable increase mid-quarter, reaching over 21K in mid-February, but declined to around 10.1K by the end of March. Active users saw a gradual increase from about 44K in early January to approximately 52K by the end of February, before stabilizing around 39K in late March.
For more detailed insights and comprehensive data, visit Sensor Tower.